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Caesar 3 windowed mode
Caesar 3 windowed mode










caesar 3 windowed mode
  1. #Caesar 3 windowed mode upgrade
  2. #Caesar 3 windowed mode full

The music is absolutely fantastic! This really helps give it an authentic retro feel. Still, having to start a whole level over again, especially ones with really tricky parts to them did wear a bit thin on me in the end. They at least kept one or two modern features in like that to help prevent retro burn-out from the mechanics. Your progress is kept after each level which is a nice touch. Thankfully, when you die you don’t have to start all over again from the first level. It took me a good 3-4 tries to actually nail that bit down, but I actually rather enjoyed that section. Tricky due to two reasons: the platforms crumble away as you touch them, and you’re jumping through screens (the screen does a slow scroll when you move between them) where some parts end up being off-screen, which doubles the difficulty. Some of the platforming elements can be quite tricky too, especially the one in the volcano.

#Caesar 3 windowed mode full

It was a bit weird dealing with 1-2 enemies, and then suddenly having a screen full of them shooting in different directions requiring some real skill to avoid it all. The difficulty curve is a bit weird, with some parts being too easy and then suddenly feeling nearly impossible. If your battery runs out, it becomes quite difficult, but luckily it recharges so you just need to hold off for a moment:

#Caesar 3 windowed mode upgrade

One upgrade I did especially like was the “Backlight” enabling a glow of light around you in darker levels: You also collect “bits” from dead enemies, which are also used to permanently upgrade your abilities:

caesar 3 windowed mode

You can give yourself for Max HP, more damage and so on. It has an upgrade system based on batteries, which you can adjust at any time during a level. It’s an action platformer styled very much like the classics, but it has a few twists thrown in. I used the Steam Controller for my play-through, which worked flawlessly without needing to adjust anything. The fullscreen mode works perfectly with my two monitor setup too so that’s fantastic. Once you finish the first level, you unlock “Rooster Teeth” which looks like this:īy default the game will launch in windowed mode, but once you get into the game the fullscreen option is a seamless one click to activate. Initially, you’re only able to use the standard Game Boy style colours:

caesar 3 windowed mode

One really interesting feature the game has is the ability to change the colour palette. If this game had come out way back then, it would probably have been a killer. The game isn’t groundbreaking by any measure, it feels exactly like some games I personally played on the Game Boy when I was many years younger, which for me is not a selling point. It also gives a nod to Mega Man, since one of your arms is your weapon. It’s a nice throwback to something that has obviously inspired the developers quite heavily. You play as “Rad”, a robot who looks very much like the original Game Boy case. As someone who owned the original Game Boy (anyone remember the Game Boy Printer?) the idea of this game excited me. We have a quite ridiculous amount of platformers now, so I was hoping that SRR would be able to stand by itself. The developer of Super Rad Raygun sent in a key for me to check out their retro-inspired action platformer.












Caesar 3 windowed mode